

Marvel’s Avengers blends mindless, button-mashing, beat 'em up combat with a selection of diverse heroes who can fly, shoot guns and toss their hammer or shield to damage foes.

It’s also strange that players are completely unable to replay story missions. We don’t get many cutscenes for them besides their interactions inside of a lab, which makes it hard to appreciate their development.Īdditionally, the rocky relationship between Tony Stark and Bruce Banner gets treated without much care, as the resolution comes abruptly. Because players barely get to see what MODOK and Monica are doing, their transformations feel rushed. In fact, his mother is not present within the campaign at any point.įurthermore, the campaign being only 10 hours long is quite a detriment to the pacing. Players never meet the fire-spewing Inhuman again and we never witness him get reunited with his mother. Skip ahead a little later after the prison heist is successful, and we get no resolution to this arc. Kamala makes a big deal of this to Bruce, and when he refuses to jump in so rushedly, she takes matters into her own hands and infiltrates the prison. The most prominent example is when Kamala meets a fire-spewing Inhuman who informs her that his mother is currently kept captive by AIM.

Certain characters get introduced and are never seen again, while some arcs are treated with no payoff. Unfortunately, the structure of the narrative can be pretty awkward. When Kamala begins to question if she wants her powers, and when Bruce struggles to remain calm in the face of stressful situations to keep The Hulk subdued, the player connects with these heroes on a human level.
